Intercyber
 
The heart of Hothouse is an implementation of the algorithms described in the following papers:
  • Creation and Rendering of Realistic Trees, by Jason Weber and Joseph Penn
  • Efficient Bounded Adaptive Tessellation of Displacement Maps, by Kevin Moule and Michael D. McCool
Hothouse 3D is built with the following open source software:
Not to forget:
  • The rendered plant image on the home page was the result of Blender in the hands of a novice.
  • This little website was componentised and plumbed using Tapestry.