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| The heart of Hothouse is an implementation of the algorithms described in the following papers: |
- Creation and Rendering of Realistic Trees, by Jason Weber and Joseph Penn
- Efficient Bounded Adaptive Tessellation of Displacement Maps, by Kevin Moule and Michael D. McCool
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| Hothouse 3D is built with the following open source software: |
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| Not to forget: |
- The rendered plant image on the home page was the result of Blender in the hands of a novice.
- This little website was componentised and plumbed using Tapestry.
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